docs.unity3d.com
    Show / Hide Table of Contents

    Enum FogDenoisingMode

    Options that control which denoising algorithms Unity should use on the volumetric fog signal.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public enum FogDenoisingMode

    Fields

    Name Description Value
    Both

    Use this mode to use both Reprojection and Gaussian filtering techniques. This produces high visual quality, but significantly increases the resource intensity of the effect.

    Gaussian

    Use this mode to reduce the aliasing patterns that can appear on the volumetric fog.

    None

    Use this mode to not filter the volumetric fog.

    Reprojection

    Use this mode to reproject data from previous frames to denoise the signal. This is effective for static lighting, but it can lead to severe ghosting artifacts for highly dynamic lighting.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023