Enum DebugMipMapModeTerrainTexture
Terrain mip map debug mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/MipMapDebug.cs")]
public enum DebugMipMapModeTerrainTexture
Fields
Name | Description | Value |
---|---|---|
Control | Control debug. |
|
Layer0 | Layer 0 debug. |
|
Layer1 | Layer 1 debug. |
|
Layer2 | Layer 2 debug. |
|
Layer3 | Layer 3 debug. |
|
Layer4 | Layer 4 debug. |
|
Layer5 | Layer 5 debug. |
|
Layer6 | Layer 6 debug. |
|
Layer7 | Layer 7 debug. |