Enum DebugLightingMode
Full Screen Lighting Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs")]
public enum DebugLightingMode
Fields
Name | Description | Value |
---|---|---|
DiffuseLighting | Display only diffuse lighting. |
|
DirectDiffuseLighting | Display only direct diffuse lighting. |
|
DirectSpecularLighting | Display only direct specular lighting. |
|
EmissiveLighting | Display only Emissive lighting. |
|
IndirectDiffuseLighting | Display only indirect diffuse lighting. |
|
IndirectDiffuseOcclusion | Display indirect diffuse occlusion. |
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IndirectSpecularOcclusion | Display indirect specular occlusion. |
|
LuminanceMeter | Display luminance values. |
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LuxMeter | Display lux values. |
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MatcapView | Disable scene lightings and replaces it with a pre-computed lighting environment. |
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None | No lighting debug mode. |
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ProbeVolumeSampledSubdivision | Display Probe Volumes Sampled Subdivision. |
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ReflectionLighting | Display only reflection. |
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RefractionLighting | Display only refraction. |
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SpecularLighting | Display only specular lighting. |
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VisualizeCascade | Display Directional Shadow Cascades splits. |
|
VisualizeShadowMasks | Display Shadow Masks. |