Enum CustomPass.RenderQueueType
Render Queue filters for the DrawRenderers custom pass
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum RenderQueueType
Fields
Name | Description | Value |
---|---|---|
AfterPostProcessOpaque | Opaque GameObjects that use the after post process render pass. |
|
AfterPostProcessTransparent | Transparent GameObjects that use after post process render pass. |
|
All | All GameObjects |
|
AllOpaque | All opaque GameObjects. |
|
AllTransparent | All Transparent GameObjects. |
|
AllTransparentWithLowRes | Transparent GameObjects that use the Pre-refraction, Default, or Low resolution render pass. |
|
LowTransparent | Transparent GameObjects that use the low resolution render pass. |
|
OpaqueAlphaTest | Opaque GameObjects with alpha test only. |
|
OpaqueNoAlphaTest | Opaque GameObjects without alpha test only. |
|
Overlay | All GameObjects that use the overlay render pass. |
|
PreRefraction | Transparent GameObjects that use the the pre refraction render pass. |
|
Transparent | Transparent GameObjects that use the default render pass. |