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    Class CascadePartitionSplitParameter

    Cascade Partition split parameter.

    Inheritance
    Object
    VolumeParameter
    VolumeParameter<Single>
    CascadePartitionSplitParameter
    Inherited Members
    VolumeParameter<Single>.m_Value
    VolumeParameter<Single>.Interp(Single, Single, Single)
    VolumeParameter<Single>.Override(Single)
    VolumeParameter<Single>.SetValue(VolumeParameter)
    VolumeParameter<Single>.GetHashCode()
    VolumeParameter<Single>.ToString()
    VolumeParameter<Single>.Equals(VolumeParameter<Single>)
    VolumeParameter<Single>.Equals(Object)
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    VolumeParameter.overrideState
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public class CascadePartitionSplitParameter : VolumeParameter<float>, IEquatable<VolumeParameter<float>>

    Constructors

    CascadePartitionSplitParameter(Single, Boolean, Boolean)

    Cascade Partition split parameter constructor.

    Declaration
    public CascadePartitionSplitParameter(float value, bool normalized = false, bool overrideState = false)
    Parameters
    Type Name Description
    Single value

    Initial value.

    Boolean normalized

    Partition is normalized.

    Boolean overrideState

    Initial override state.

    Properties

    value

    Size of the split.

    Declaration
    public override float value { get; set; }
    Property Value
    Type Description
    Single
    Overrides
    UnityEngine.Rendering.VolumeParameter<System.Single>.value
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