Enum DebugViewVarying
Debug View for attributes interpolated from vertex to pixel shader.
Namespace: UnityEngine.Rendering.HighDefinition.Attributes
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/MaterialDebug.cs")]
public enum DebugViewVarying
Fields
| Name | Description | Value |
|---|---|---|
| None | No interpolator debug. |
|
| Texcoord0 | Display texture coordinate 0. |
|
| Texcoord1 | Display texture coordinate 1. |
|
| Texcoord2 | Display texture coordinate 2. |
|
| Texcoord3 | Display texture coordinate 3. |
|
| VertexBitangentWS | Display bi-tangent in world space. |
|
| VertexColor | Display vertex color. |
|
| VertexColorAlpha | Display vertex color alpha. |
|
| VertexNormalWS | Display vertex normal in world space. |
|
| VertexTangentWS | Display tangent in world space. |