Enum DebugViewProperties
Debug view for material properties.
Namespace: UnityEngine.Rendering.HighDefinition.Attributes
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/MaterialDebug.cs")]
public enum DebugViewProperties
Fields
| Name | Description | Value |
|---|---|---|
| DeferredMaterials | Display deferred/forward shading capable materials. |
|
| DepthOffset | Display materials with depth offset. |
|
| Instancing | Display materials using instancing. |
|
| Lightmap | Display materials with Lightmaps. |
|
| None | No property debug. |
|
| PixelDisplacement | Display materials with pixel displacement. |
|
| Tessellation | Display materials with tessellation. |
|
| TessellationDisplacement | Display materials with tessellation displacement. |
|
| VertexDisplacement | Display materials with vertex displacement. |