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    Enum DebugViewProperties

    Debug view for material properties.

    Namespace: UnityEngine.Rendering.HighDefinition.Attributes
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/MaterialDebug.cs")]
    public enum DebugViewProperties

    Fields

    Name Description Value
    DeferredMaterials

    Display deferred/forward shading capable materials.

    DepthOffset

    Display materials with depth offset.

    Instancing

    Display materials using instancing.

    Lightmap

    Display materials with Lightmaps.

    None

    No property debug.

    PixelDisplacement

    Display materials with pixel displacement.

    Tessellation

    Display materials with tessellation.

    TessellationDisplacement

    Display materials with tessellation displacement.

    VertexDisplacement

    Display materials with vertex displacement.

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