Enum MaterialUIBlock.ExpandableBit
Bit index used to store a foldout state in the editor preferences.
Namespace: UnityEditor.Rendering.HighDefinition
Syntax
[Flags]
public enum ExpandableBit : uint
Fields
Name | Description | Value |
---|---|---|
Advance | Reserved Advanced Bit |
|
Base | Reserved Base Bit |
|
Detail | Reserved Detail Bit |
|
Emissive | Reserved Emissive Bit |
|
Input | Reserved Input Bit |
|
Layer1 | Reserved Layer1 Bit |
|
Layer1Detail | Reserved Layer1Detail Bit |
|
Layer1Input | Reserved Layer1Input Bit |
|
Layer2 | Reserved Layer2 Bit |
|
Layer2Detail | Reserved Layer2Detail Bit |
|
Layer2Input | Reserved Layer2Input Bit |
|
Layer3 | Reserved Layer3 Bit |
|
Layer3Detail | Reserved Layer3Detail Bit |
|
Layer3Input | Reserved Layer3Input Bit |
|
LayeringOption1 | Reserved LayeringOption1 Bit |
|
LayeringOption2 | Reserved LayeringOption2 Bit |
|
LayeringOption3 | Reserved LayeringOption3 Bit |
|
LayeringOptionMain | Reserved LayeringOptionMain Bit |
|
MainDetail | Reserved MainDetail Bit |
|
MainInput | Reserved MainInput Bit |
|
MainLayer | Reserved MainLayer Bit |
|
MaterialReferences | Reserved MaterialReferences Bit |
|
Other | Reserved Other Bit |
|
ShaderGraph | Reserved ShaderGraph Bit |
|
ShowLayer1 | Reserved ShowLayer1 Bit |
|
ShowLayer2 | Reserved ShowLayer2 Bit |
|
ShowLayer3 | Reserved ShowLayer3 Bit |
|
Tessellation | Reserved Tessellation Bit |
|
Transparency | Reserved Transparency Bit |
|
User0 | User Bit 0 |
|
User1 | User Bit 1 |
|
User10 | User Bit 10 |
|
User11 | User Bit 11 |
|
User12 | User Bit 12 |
|
User13 | User Bit 13 |
|
User14 | User Bit 14 |
|
User15 | User Bit 15 |
|
User16 | User Bit 16 |
|
User17 | User Bit 17 |
|
User18 | User Bit 18 |
|
User19 | User Bit 19 |
|
User2 | User Bit 2 |
|
User3 | User Bit 3 |
|
User4 | User Bit 4 |
|
User5 | User Bit 5 |
|
User6 | User Bit 6 |
|
User7 | User Bit 7 |
|
User8 | User Bit 8 |
|
User9 | User Bit 9 |