Light Anchor
You can use a Light Anchor to light a scene in rendered Camera Space. You can also make the Light move and rotate to match your lighting set up. To do this, attach a Transform to the Light Anchor in the Anchor Position Override field.
Note: The reference Camera that adjusts the light rotation in the above example is the Main Camera. This means that the Common presets can create a different result in the Scene View if your view is not aligned with the Main Camera.
Properties
Property | Description |
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Orbit | Use the left icon to control the Orbit of the light. This tool becomes green when you move the icon. |
Elevation | Use the middle icon to control the Elevation of the light. This tool becomes blue when you move the icon. |
Roll | Use the right icon to control the Rollof the light. This tool becomes gray when you move the icon. This is especially useful if the light has an IES or a Cookie. |
Distance | Controls the distance between the light and its anchor in world space. |
Up Direction | Defines the space of the up direction of the anchor. When this value is set to Local, the Up Direction is relative to the camera. |
Anchor Position Override | Allows you to use a GameObject's Transform as anchor position instead of the LightAnchor's Transform. When the Transform of the GameObject you assigned to this property changes, the Light Anchor's Transform also changes. |
Common | Assigns a preset to the light component based on the behaviour of studio lights. |