docs.unity3d.com
    Show / Hide Table of Contents

    Ray-Traced Contact Shadows

    Ray-Traced Contact Shadows is a ray tracing feature in the High Definition Render Pipeline (HDRP). It is an alternative to HDRP's Contact Shadow technique that uses a more accurate ray-traced solution that can use off-screen data.

    Without Contact shadows

    Contact shadows

    Ray-traced contact shadows

    For information about ray tracing in HDRP, and how to set up your HDRP Project to support ray tracing, see Getting started with ray tracing.

    Using Ray-Traced Contact Shadows

    Because this feature is an alternative to the Contact Shadows Volume override, the initial setup is very similar. To setup ray-traced contact shadows, first follow the Enabling Contact Shadows and Using Contact Shadows steps. After you setup the Contact Shadows override, to make it use ray tracing:

    1. In the Frame Settings for your Cameras, enable Ray Tracing.
    2. HDRP calculates ray-traced contact shadows on a per-light basis. This means you need to enable it for each light.
    3. Select a Light and, in the Inspector, go to Shadows > Contact Shadows and tick the Enable checkbox. This exposes the Ray Tracing property.
    4. Enable the Ray Tracing checkbox.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023