Color Adjustments
Use this effect to tweak the overall tone, brightness, and contrast of the final rendered image.
Using Color Adjustments
Color Adjustments uses the Volume framework, so to enable and modify Color Adjustments properties, you must add a Color Adjustments override to a Volume in your Scene. To add Color Adjustments to a Volume:
- In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
- In the Inspector, navigate to Add Override > Post-processing and click on Color Adjustments. HDRP now applies Color Adjustments to any Camera this Volume affects.
API
To access and control this override at runtime, use the Volume scripting API. Because of how the Volume system works, you edit properties in a different way to standard Unity components. There are also other nuances to be aware of too, such as each property has an overrideState. This indicates to the Volume system whether to use the property value you set, or use the default value stored in the Volume Profile. For information on how to use the API correctly, see Volume scripting API.
Properties
Property | Description |
---|---|
Post Exposure | Adjusts the overall exposure of the Scene in EV (not EV100). HDRP applies this after the HDR effect and before tonemapping, which means that it does not affect previous effects in the chain. |
Contrast | Use the slider to expand or shrink the overall range of tonal values. Larger positive values expand the tonal range and lower negative values shrink the tonal range. |
Color Filter | Use the color picker to select which color the Color Adjustment effect should use to multiply the render and tint the result. |
Hue Shift | Use the slider to shift the hue of all colors. |
Saturation | Use the slider to push the intensity of all colors. |