Class IndirectLightingController
Component that allow you to control the indirect specular and diffuse intensity
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Lighting/Indirect Lighting Controller", new Type[]{typeof(HDRenderPipeline)})]
public class IndirectLightingController : VolumeComponent
Fields
indirectDiffuseLightingLayers
Controls which layer will be affected by the indirect diffuse lighting multiplier
Declaration
public IndirectLightingController.LightLayerEnumParameter indirectDiffuseLightingLayers
Field Value
Type | Description |
---|---|
IndirectLightingController.LightLayerEnumParameter |
indirectDiffuseLightingMultiplier
Indirect diffuse lighting multiplier, between 0 and 1
Declaration
[FormerlySerializedAs("indirectDiffuseIntensity")]
public MinFloatParameter indirectDiffuseLightingMultiplier
Field Value
Type | Description |
---|---|
MinFloatParameter |
reflectionLightingLayers
Controls which layer will be affected by the reflection lighting multiplier
Declaration
public IndirectLightingController.LightLayerEnumParameter reflectionLightingLayers
Field Value
Type | Description |
---|---|
IndirectLightingController.LightLayerEnumParameter |
reflectionLightingMultiplier
Reflection lighting multiplier, between 0 and 1
Declaration
public MinFloatParameter reflectionLightingMultiplier
Field Value
Type | Description |
---|---|
MinFloatParameter |
reflectionProbeIntensityMultiplier
Reflection probe and Planar reflection intensity multiplier, between 0 and 1
Declaration
[FormerlySerializedAs("indirectSpecularIntensity")]
public MinFloatParameter reflectionProbeIntensityMultiplier
Field Value
Type | Description |
---|---|
MinFloatParameter |
Methods
GetIndirectDiffuseLightingLayers()
Returns a mask of indirect diffuse lighting layers as uint and handle the case of Everything as being 0xFF and not -1
Declaration
public uint GetIndirectDiffuseLightingLayers()
Returns
Type | Description |
---|---|
UInt32 |
GetReflectionLightingLayers()
Returns a mask of reflection lighting layers as uint and handle the case of Everything as being 0xFF and not -1
Declaration
public uint GetReflectionLightingLayers()
Returns
Type | Description |
---|---|
UInt32 |