Struct HDAdditionalCameraData.BufferAccess
Structure used to access graphics buffers for this camera.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public struct BufferAccess
Methods
RequestAccess(HDAdditionalCameraData.BufferAccessType)
Request access to a list of buffer in the form of a bitfield.
Declaration
public void RequestAccess(HDAdditionalCameraData.BufferAccessType flags)
Parameters
Type | Name | Description |
---|---|---|
HDAdditionalCameraData.BufferAccessType | flags | List of buffers that need to be accessed. |