Enum ExposureDebugMode
Exposure debug mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@13.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
public enum ExposureDebugMode
Fields
Name | Description | Value |
---|---|---|
None | No exposure debug. |
0 |
SceneEV100Values | Display the EV100 values of the scene, color-coded. |
1 |
HistogramView | Display the Histogram used for exposure. |
2 |
FinalImageHistogramView | Display an RGB histogram of the final image (after post-processing). |
3 |
MeteringWeighted | Visualize the scene color weighted as the metering mode selected. |
4 |