Class BlueNoise
A bank of pre-generated blue noise textures.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public sealed class BlueNoise
Properties
textureArray16L
A TextureArray containing all the single channel (luminance only) 16x16 textures.
Declaration
public Texture2DArray textureArray16L { get; }
Property Value
Type | Description |
---|---|
Texture2DArray |
textureArray16RGB
A TextureArray containing all the multi-channel (red, green, blue) 16x16 textures.
Declaration
public Texture2DArray textureArray16RGB { get; }
Property Value
Type | Description |
---|---|
Texture2DArray |
textures16L
Single channel (luminance only) 16x16 textures.
Declaration
public Texture2D[] textures16L { get; }
Property Value
Type | Description |
---|---|
Texture2D[] |
textures16RGB
Multi-channel (red, gree, blue) 16x16 textures.
Declaration
public Texture2D[] textures16RGB { get; }
Property Value
Type | Description |
---|---|
Texture2D[] |
Methods
Cleanup()
Cleanups up internal textures. This method should be called before disposing of this instance.
Declaration
public void Cleanup()
GetRandom16L()
Returns a random, single channel (luminance only) 16x16 blue noise texture.
Declaration
public Texture2D GetRandom16L()
Returns
Type | Description |
---|---|
Texture2D | A single channel (luminance only) 16x16 blue noise texture. |
GetRandom16RGB()
Returns a random, multi-channel (red, green blue) 16x16 blue noise texture.
Declaration
public Texture2D GetRandom16RGB()
Returns
Type | Description |
---|---|
Texture2D | A multi-channel (red, green blue) 16x16 blue noise texture. |