Enum DebugViewProperties
Debug view for material properties.
Namespace: UnityEngine.Rendering.HighDefinition.Attributes
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@13.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MaterialDebug.cs")]
public enum DebugViewProperties
Fields
Name | Description | Value |
---|---|---|
None | No property debug. |
0 |
Tessellation | Display materials with tessellation. |
16 |
PixelDisplacement | Display materials with pixel displacement. |
17 |
VertexDisplacement | Display materials with vertex displacement. |
18 |
TessellationDisplacement | Display materials with tessellation displacement. |
19 |
DepthOffset | Display materials with depth offset. |
20 |
Lightmap | Display materials with Lightmaps. |
21 |
Instancing | Display materials using instancing. |
22 |
DeferredMaterials | Display deferred/forward shading capable materials. |
23 |