Class VisualEnvironment
Visual Environment Volume Component.
This component setups the sky used for rendering as well as the way ambient probe should be computed.
Inheritance
VolumeComponent
VisualEnvironment
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.Release()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Visual Environment", new Type[] { typeof(HDRenderPipeline) })]
public sealed class VisualEnvironment : VolumeComponent
Fields
cloudType
Type of clouds that should be used for rendering.
Declaration
public NoInterpIntParameter cloudType
Field Value
Type |
Description |
NoInterpIntParameter |
|
skyAmbientMode
Defines the way the ambient probe should be computed.
Declaration
public SkyAmbientModeParameter skyAmbientMode
Field Value
skyType
Type of sky that should be used for rendering.
Declaration
[Header("Sky")]
public NoInterpIntParameter skyType
Field Value
Type |
Description |
NoInterpIntParameter |
|
windOrientation
Controls the global orientation of the wind relative to the X world vector.
Declaration
[Header("Wind")]
public ClampedFloatParameter windOrientation
Field Value
Type |
Description |
ClampedFloatParameter |
|
windSpeed
Controls the global wind speed in kilometers per hour.
Declaration
public FloatParameter windSpeed
Field Value
Type |
Description |
FloatParameter |
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.