Class VisualEnvironment
Visual Environment Volume Component. This component setups the sky used for rendering as well as the way ambient probe should be computed.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Visual Environment", new Type[] { typeof(HDRenderPipeline) })]
public sealed class VisualEnvironment : VolumeComponent
Fields
cloudType
Type of clouds that should be used for rendering.
Declaration
public NoInterpIntParameter cloudType
Field Value
Type | Description |
---|---|
NoInterpIntParameter |
skyAmbientMode
Defines the way the ambient probe should be computed.
Declaration
public SkyAmbientModeParameter skyAmbientMode
Field Value
Type | Description |
---|---|
SkyAmbientModeParameter |
skyType
Type of sky that should be used for rendering.
Declaration
[Header("Sky")]
public NoInterpIntParameter skyType
Field Value
Type | Description |
---|---|
NoInterpIntParameter |
windOrientation
Controls the global orientation of the wind relative to the X world vector.
Declaration
[Header("Wind")]
public ClampedFloatParameter windOrientation
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
windSpeed
Controls the global wind speed in kilometers per hour.
Declaration
public FloatParameter windSpeed
Field Value
Type | Description |
---|---|
FloatParameter |