Class ScreenSpaceRefraction
A volume component that holds settings for the Screen Space Refraction effect.
Inheritance
VolumeComponent
ScreenSpaceRefraction
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.OnEnable()
VolumeComponent.OnDisable()
VolumeComponent.GetHashCode()
VolumeComponent.OnDestroy()
VolumeComponent.Release()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Lighting/Screen Space Refraction", new Type[] { typeof(HDRenderPipeline) })]
public class ScreenSpaceRefraction : VolumeComponent
Fields
screenFadeDistance
Controls the distance at which HDRP fades out Screen Space Refraction near the edge of the screen. A value near 0 indicates a small fade distance at the edges,
while increasing the value towards one will start the fade closer to the center of the screen.
Declaration
[Tooltip("Controls the distance at which HDRP fades out SSR near the edge of the screen.")]
public ClampedFloatParameter screenFadeDistance
Field Value
Type |
Description |
ClampedFloatParameter |
|
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