Class CloudSettings
Base class for custom Cloud Settings.
Inheritance
VolumeComponent
CloudSettings
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.OnEnable()
VolumeComponent.OnDisable()
VolumeComponent.GetHashCode()
VolumeComponent.OnDestroy()
VolumeComponent.Release()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public abstract class CloudSettings : VolumeComponent
Methods
GetCloudRendererType()
Returns the class type of the CloudRenderer associated with this Cloud Settings.
Declaration
public abstract Type GetCloudRendererType()
Returns
Type |
Description |
Type |
The class type of the CloudRenderer associated with this Cloud Settings.
|
GetHashCode(Camera)
Returns the hash code of the cloud parameters.
Declaration
public virtual int GetHashCode(Camera camera)
Parameters
Type |
Name |
Description |
Camera |
camera |
The camera we want to use to compute the hash of the cloud.
|
Returns
Type |
Description |
int |
The hash code of the cloud parameters.
|
GetUniqueID(Type)
Returns the cloud type unique ID.
Use this to override the cloudType in the Visual Environment volume component.
Declaration
public static int GetUniqueID(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
Type of clouds.
|
Returns
Type |
Description |
int |
The unique ID for the requested cloud type.
|
GetUniqueID<T>()
Returns the cloud type unique ID.
Use this to override the cloudType in the Visual Environment volume component.
Declaration
public static int GetUniqueID<T>()
Returns
Type |
Description |
int |
The unique ID for the requested cloud type.
|
Type Parameters
Name |
Description |
T |
Type of clouds.
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.