Class SkySettingsEditor
Base class for custom sky editor.
Inherited Members
VolumeComponentEditor.target
VolumeComponentEditor.serializedObject
VolumeComponentEditor.baseProperty
VolumeComponentEditor.activeProperty
VolumeComponentEditor.hasAdditionalProperties
VolumeComponentEditor.showAdditionalProperties
VolumeComponentEditor.BeginAdditionalPropertiesScope()
VolumeComponentEditor.EndAdditionalPropertiesScope()
VolumeComponentEditor.m_Inspector
VolumeComponentEditor.Repaint()
VolumeComponentEditor.OnDisable()
VolumeComponentEditor.OnInspectorGUI()
VolumeComponentEditor.GetDisplayTitle()
VolumeComponentEditor.PropertyField(SerializedDataParameter)
VolumeComponentEditor.DrawOverrideCheckbox(SerializedDataParameter)
Namespace: UnityEditor.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
Syntax
public abstract class SkySettingsEditor : VolumeComponentEditor
Fields
m_CommonUIElementsMask
Mask of SkySettingsUIElement used to choose which common UI elements are displayed.
Declaration
protected uint m_CommonUIElementsMask
Field Value
Type | Description |
---|---|
uint |
m_EnableLuxIntensityMode
Set to true if your custom sky editor should enable the Lux Intensity mode.
Declaration
protected bool m_EnableLuxIntensityMode
Field Value
Type | Description |
---|---|
bool |
Methods
CommonSkySettingsGUI()
Method used to display common sky UI elements.
Declaration
protected void CommonSkySettingsGUI()
OnEnable()
OnEnable implementation.
Declaration
public override void OnEnable()
Overrides
UnityEditor.Rendering.VolumeComponentEditor.OnEnable()