Enum MaterialUIBlock.ExpandableBit
Bit index used to store a foldout state in the editor preferences.
Namespace: UnityEditor.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
Syntax
[Flags]
public enum MaterialUIBlock.ExpandableBit : uint
Fields
| Name | Description |
|---|---|
| Advance | Reserved Advanced Bit |
| Base | Reserved Base Bit |
| Detail | Reserved Detail Bit |
| Emissive | Reserved Emissive Bit |
| Input | Reserved Input Bit |
| Layer1 | Reserved Layer1 Bit |
| Layer1Detail | Reserved Layer1Detail Bit |
| Layer1Input | Reserved Layer1Input Bit |
| Layer2 | Reserved Layer2 Bit |
| Layer2Detail | Reserved Layer2Detail Bit |
| Layer2Input | Reserved Layer2Input Bit |
| Layer3 | Reserved Layer3 Bit |
| Layer3Detail | Reserved Layer3Detail Bit |
| Layer3Input | Reserved Layer3Input Bit |
| LayeringOption1 | Reserved LayeringOption1 Bit |
| LayeringOption2 | Reserved LayeringOption2 Bit |
| LayeringOption3 | Reserved LayeringOption3 Bit |
| LayeringOptionMain | Reserved LayeringOptionMain Bit |
| MainDetail | Reserved MainDetail Bit |
| MainInput | Reserved MainInput Bit |
| MainLayer | Reserved MainLayer Bit |
| MaterialReferences | Reserved MaterialReferences Bit |
| Other | Reserved Other Bit |
| ShaderGraph | Reserved ShaderGraph Bit |
| ShowLayer1 | Reserved ShowLayer1 Bit |
| ShowLayer2 | Reserved ShowLayer2 Bit |
| ShowLayer3 | Reserved ShowLayer3 Bit |
| Tessellation | Reserved Tessellation Bit |
| Transparency | Reserved Transparency Bit |
| User0 | User Bit 0 |
| User1 | User Bit 1 |
| User10 | User Bit 10 |
| User11 | User Bit 11 |
| User12 | User Bit 12 |
| User13 | User Bit 13 |
| User14 | User Bit 14 |
| User15 | User Bit 15 |
| User16 | User Bit 16 |
| User17 | User Bit 17 |
| User18 | User Bit 18 |
| User19 | User Bit 19 |
| User2 | User Bit 2 |
| User3 | User Bit 3 |
| User4 | User Bit 4 |
| User5 | User Bit 5 |
| User6 | User Bit 6 |
| User7 | User Bit 7 |
| User8 | User Bit 8 |
| User9 | User Bit 9 |