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    Master Stacks in HDRP

    Shader Graphs in the High Definition Render Pipelines (HDRP) have an HDRP-specific section in the Graph Settings menu. In the HDRP section, you can edit settings relevant for building the final HDRP shader. The Material property specifies the type of shader to build, and the settings available in the Graph Settings menu change depending on the option you select. When the available settings change, Shader Graph adds relevant Blocks to the Contexts in the graph.

    This documentation begins with an introduction to the Shader Graph Contexts and Blocks available in HDRP:

    • Contexts and Blocks

    It then describes the HDRP-specific material types you can create with Shader Graph. Each material type page contains information on which settings the material type adds to the Graph Settings menu, and which Blocks the material type adds to the Master Stack by default. The list of material type pages is as follows:

    • Decal Master Stack
    • Eye Master Stack
    • Fabric Master Stack
    • Hair Master Stack
    • Lit Master Stack
    • StackLit Master Stack
    • Unlit Master Stack
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    on 08 September 2021