Class VisualEnvironment
Visual Environment Volume Component. This component setups the sky used for rendering as well as the way ambient probe should be computed.
Inherited Members
UnityEngine.Rendering.VolumeComponent.active
UnityEngine.Rendering.VolumeComponent.OnEnable()
UnityEngine.Rendering.VolumeComponent.OnDisable()
UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
UnityEngine.Rendering.VolumeComponent.GetHashCode()
UnityEngine.Rendering.VolumeComponent.OnDestroy()
UnityEngine.Rendering.VolumeComponent.Release()
UnityEngine.Rendering.VolumeComponent.displayName
UnityEngine.Rendering.VolumeComponent.parameters
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Visual Environment", new Type[]{typeof(HDRenderPipeline)})]
public sealed class VisualEnvironment : VolumeComponent
Fields
cloudType
Type of clouds that should be used for rendering.
Declaration
public NoInterpIntParameter cloudType
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.NoInterpIntParameter |
skyAmbientMode
Defines the way the ambient probe should be computed.
Declaration
public SkyAmbientModeParameter skyAmbientMode
Field Value
Type | Description |
---|---|
SkyAmbientModeParameter |
skyType
Type of sky that should be used for rendering.
Declaration
[Header("Sky")]
public NoInterpIntParameter skyType
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.NoInterpIntParameter |
windOrientation
Controls the global orientation of the wind relative to the X world vector.
Declaration
[Header("Wind")]
public ClampedFloatParameter windOrientation
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
windSpeed
Controls the global wind speed in kilometers per hour.
Declaration
public FloatParameter windSpeed
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.FloatParameter |