Class SplitToning
A volume component that holds settings for the Split Toning effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.active
UnityEngine.Rendering.VolumeComponent.OnEnable()
UnityEngine.Rendering.VolumeComponent.OnDisable()
UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
UnityEngine.Rendering.VolumeComponent.GetHashCode()
UnityEngine.Rendering.VolumeComponent.OnDestroy()
UnityEngine.Rendering.VolumeComponent.Release()
UnityEngine.Rendering.VolumeComponent.displayName
UnityEngine.Rendering.VolumeComponent.parameters
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Split Toning", new Type[]{typeof(HDRenderPipeline)})]
public sealed class SplitToning : VolumeComponent, IPostProcessComponent
Fields
balance
Controls the balance between the colors in the highlights and shadows.
Declaration
[Tooltip("Controls the balance between the colors in the highlights and shadows.")]
public ClampedFloatParameter balance
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
highlights
Specifies the color to use for highlights.
Declaration
[Tooltip("Specifies the color to use for highlights.")]
public ColorParameter highlights
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ColorParameter |
shadows
Specifies the color to use for shadows.
Declaration
[Tooltip("Specifies the color to use for shadows.")]
public ColorParameter shadows
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ColorParameter |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
|