Enum ShadowUpdateMode
Shadow Update mode
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum ShadowUpdateMode
Fields
| Name | Description | Value |
|---|---|---|
| EveryFrame | Shadow map will be rendered at every frame. |
0 |
| OnEnable | Shadow will be rendered only when the OnEnable of the light is called. |
1 |
| OnDemand | Shadow will be rendered when you call HDAdditionalLightData.RequestShadowMapRendering(). |
2 |