Enum ShadowMapDebugMode
Shadow Maps Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@12.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
public enum ShadowMapDebugMode
Fields
| Name | Description | Value |
|---|---|---|
| None | No Shadow Maps debug. |
0 |
| VisualizePunctualLightAtlas | Display punctual lights shadow atlas as an overlay. |
1 |
| VisualizeDirectionalLightAtlas | Display directional light shadow atlas as an overlay. |
2 |
| VisualizeAreaLightAtlas | Display area lights shadow atlas as an overlay. |
3 |
| VisualizeCachedPunctualLightAtlas | Display punctual lights cached shadow atlas as an overlay. |
4 |
| VisualizeCachedAreaLightAtlas | Display area lights cached shadow atlas as an overlay. |
5 |
| VisualizeShadowMap | Display a single light shadow map as an overlay. |
6 |
| SingleShadow | Replace rendering with a black and white view of the shadow of a single light in the scene. |
7 |