Enum RayMarchingFallbackHierarchy
This defines the order in which the fall backs are used if a screen space global illumination ray misses.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@12.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Lighting\\ScreenSpaceLighting\\RayMarchingFallbackHierarchy.cs")]
public enum RayMarchingFallbackHierarchy
Fields
Name | Description | Value |
---|---|---|
None | When selected, ray tracing will return a black color. |
0 |
Sky | When selected, ray tracing will fall back on the sky. |
1 |
ReflectionProbes | When selected, ray tracing will fall back on reflection probes (if any). |
2 |
ReflectionProbesAndSky | When selected, ray tracing will fall back on reflection probes (if any) then on the sky. |
3 |