Enum RayCastingMode
This defines which ray casting technique should be used.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum RayCastingMode
Fields
| Name | Description | Value |
|---|---|---|
| RayMarching | When selected, ray marching is used to evaluate ray intersections. |
1 |
| RayTracing | When selected, ray tracing is used to evaluate ray intersections. |
2 |
| Mixed | When selected, both ray marching and ray tracing are used to evaluate ray intersections. |
4 |