Class LightCluster
A volume component that holds settings for the ray tracing light cluster.
Inherited Members
UnityEngine.Rendering.VolumeComponent.active
UnityEngine.Rendering.VolumeComponent.OnEnable()
UnityEngine.Rendering.VolumeComponent.OnDisable()
UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
UnityEngine.Rendering.VolumeComponent.GetHashCode()
UnityEngine.Rendering.VolumeComponent.OnDestroy()
UnityEngine.Rendering.VolumeComponent.Release()
UnityEngine.Rendering.VolumeComponent.displayName
UnityEngine.Rendering.VolumeComponent.parameters
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Ray Tracing/Light Cluster (Preview)", new Type[]{typeof(HDRenderPipeline)})]
public sealed class LightCluster : VolumeComponent
Constructors
LightCluster()
Default constructor for the light cluster volume component.
Declaration
public LightCluster()
Fields
cameraClusterRange
Controls the range of the cluster around the camera.
Declaration
[Tooltip("Controls the range of the cluster around the camera.")]
public MinFloatParameter cameraClusterRange
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.MinFloatParameter |