Class LiftGammaGain
A volume component that holds settings for the Lift, Gamma, Gain effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.active
UnityEngine.Rendering.VolumeComponent.OnEnable()
UnityEngine.Rendering.VolumeComponent.OnDisable()
UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
UnityEngine.Rendering.VolumeComponent.GetHashCode()
UnityEngine.Rendering.VolumeComponent.OnDestroy()
UnityEngine.Rendering.VolumeComponent.Release()
UnityEngine.Rendering.VolumeComponent.displayName
UnityEngine.Rendering.VolumeComponent.parameters
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Lift, Gamma, Gain", new Type[]{typeof(HDRenderPipeline)})]
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
Fields
gain
Controls the highlights of the render.
Declaration
[Tooltip("Use this to increase and apply a hue to the signal and make highlights brighter.")]
public Vector4Parameter gain
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.Vector4Parameter |
gamma
Controls the mid-range tones of the render with a power function.
Declaration
[Tooltip("Use this to control and apply a hue to the mid-range tones with a power function.")]
public Vector4Parameter gamma
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.Vector4Parameter |
lift
Controls the dark tones of the render.
Declaration
[Tooltip("Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.")]
public Vector4Parameter lift
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.Vector4Parameter |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
|