Enum HDCameraFrameHistoryType
History buffers available in HDCamera.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum HDCameraFrameHistoryType
Fields
| Name | Description | Value |
|---|---|---|
| ColorBufferMipChain | Color buffer mip chain. |
0 |
| Exposure | Exposure buffer. |
1 |
| TemporalAntialiasing | Temporal antialiasing history. |
2 |
| TAAMotionVectorMagnitude | Velocity magnitude history used for TAA velocity weighting. |
3 |
| DepthOfFieldCoC | Depth of field CoC. |
4 |
| Normal | Normal buffer. |
5 |
| Depth | Depth buffer. |
6 |
| Depth1 | Mip one of the depth buffer . |
7 |
| AmbientOcclusion | Ambient Occlusion buffer. |
8 |
| RaytracedAmbientOcclusion | Ray traced ambient occlusion buffer. |
9 |
| RaytracedShadowHistory | Ray traced shadow history buffer. |
10 |
| RaytracedShadowHistoryValidity | Ray traced shadow history validity buffer. |
11 |
| RaytracedShadowDistanceValidity | Ray traced shadow history distance buffer. |
12 |
| RaytracedReflection | Ray traced reflections buffer. |
13 |
| RaytracedIndirectDiffuseHF | Ray traced indirect diffuse HF buffer. |
14 |
| RaytracedIndirectDiffuseLF | Ray traced indirect diffuse LF buffer. |
15 |
| RayTracedSubSurface | Ray traced subsurface buffer. |
16 |
| PathTracing | Path tracing buffer. |
17 |
| TemporalAntialiasingPostDoF | Temporal antialiasing history after DoF. |
18 |
| VolumetricClouds0 | Volumetric clouds buffer 0. |
19 |
| VolumetricClouds1 | Volumetric clouds buffer 1. |
20 |
| ScreenSpaceReflectionAccumulation | Screen Space Reflection Accumulation. |
21 |
| Count | Number of history buffers. |
22 |