Enum FullScreenDebugMode
Full Screen Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@12.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\DebugDisplay.cs")]
public enum FullScreenDebugMode
Fields
| Name | Description | Value |
|---|---|---|
| None | No Full Screen debug mode. |
0 |
| MinLightingFullScreenDebug | Minimum Full Screen Lighting debug mode value (used internally). |
1 |
| ScreenSpaceAmbientOcclusion | Display Screen Space Ambient Occlusion buffer. |
2 |
| ScreenSpaceReflections | Display Screen Space Reflections buffer used for lighting. |
3 |
| TransparentScreenSpaceReflections | Display the Transparent Screen Space Reflections buffer. |
4 |
| ContactShadows | Display Contact Shadows buffer. |
5 |
| ContactShadowsFade | Display Contact Shadows fade. |
6 |
| ScreenSpaceShadows | Display Screen Space Shadows. |
7 |
| PreRefractionColorPyramid | Displays the color pyramid before the refraction pass. |
8 |
| DepthPyramid | Display the Depth Pyramid. |
9 |
| FinalColorPyramid | Display the final color pyramid for the frame. |
10 |
| LightCluster | Display ray tracing light cluster. |
11 |
| ScreenSpaceGlobalIllumination | Display screen space global illumination. |
12 |
| RecursiveRayTracing | Display recursive ray tracing. |
13 |
| RayTracedSubSurface | Display ray-traced sub-surface scattering. |
14 |
| VolumetricClouds | Display the volumetric clouds in-scattering x transmittance. |
15 |
| VolumetricCloudsShadow | Display the volumetric clouds shadow at ground level. |
16 |
| MaxLightingFullScreenDebug | Maximum Full Screen Lighting debug mode value (used internally). |
17 |
| MinRenderingFullScreenDebug | Minimum Full Screen Rendering debug mode value (used internally). |
18 |
| MotionVectors | Display Motion Vectors. |
19 |
| NanTracker | Display NaNs. |
20 |
| ColorLog | Display Log of the color buffer. |
21 |
| DepthOfFieldCoc | Display Depth of Field circle of confusion. |
22 |
| TransparencyOverdraw | Display Transparency Overdraw. |
23 |
| QuadOverdraw | Display Quad Overdraw. |
24 |
| VertexDensity | Display Vertex Density. |
25 |
| RequestedVirtualTextureTiles | Display Requested Virtual Texturing tiles, colored by the mip |
26 |
| LensFlareDataDriven | Black background to visualize the Lens Flare |
27 |
| MaxRenderingFullScreenDebug | Maximum Full Screen Rendering debug mode value (used internally). |
28 |
| MinMaterialFullScreenDebug | Minimum Full Screen Material debug mode value (used internally). |
29 |
| ValidateDiffuseColor | Display Diffuse Color validation mode. |
30 |
| ValidateSpecularColor | Display specular Color validation mode. |
31 |
| MaxMaterialFullScreenDebug | Maximum Full Screen Material debug mode value (used internally). |
32 |
| ScreenSpaceReflectionsPrev | Display Screen Space Reflections buffer of the previous frame accumulated. |
33 |
| ScreenSpaceReflectionsAccum | Display Screen Space Reflections buffer of the current frame hit. |
34 |
| WorldSpacePosition | Display the world space position. |
35 |