Enum DebugMipMapModeTerrainTexture
Terrain mip map debug mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@12.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MipMapDebug.cs")]
public enum DebugMipMapModeTerrainTexture
Fields
Name | Description | Value |
---|---|---|
Control | Control debug. |
0 |
Layer0 | Layer 0 debug. |
1 |
Layer1 | Layer 1 debug. |
2 |
Layer2 | Layer 2 debug. |
3 |
Layer3 | Layer 3 debug. |
4 |
Layer4 | Layer 4 debug. |
5 |
Layer5 | Layer 5 debug. |
6 |
Layer6 | Layer 6 debug. |
7 |
Layer7 | Layer 7 debug. |
8 |