Enum DebugLightingMode
Full Screen Lighting Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@12.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
public enum DebugLightingMode
Fields
| Name | Description | Value |
|---|---|---|
| None | No lighting debug mode. |
0 |
| DiffuseLighting | Display only diffuse lighting. |
1 |
| SpecularLighting | Display only specular lighting. |
2 |
| DirectDiffuseLighting | Display only direct diffuse lighting. |
3 |
| DirectSpecularLighting | Display only direct specular lighting. |
4 |
| IndirectDiffuseLighting | Display only indirect diffuse lighting. |
5 |
| ReflectionLighting | Display only reflection. |
6 |
| RefractionLighting | Display only refraction. |
7 |
| EmissiveLighting | Display only Emissive lighting. |
8 |
| LuxMeter | Display lux values. |
9 |
| LuminanceMeter | Display luminance values. |
10 |
| MatcapView | Disable scene lightings and replaces it with a pre-computed lighting environment. |
11 |
| VisualizeCascade | Display Directional Shadow Cascades splits. |
12 |
| VisualizeShadowMasks | Display Shadow Masks. |
13 |
| IndirectDiffuseOcclusion | Display indirect diffuse occlusion. |
14 |
| IndirectSpecularOcclusion | Display indirect specular occlusion. |
15 |
| ProbeVolumeSampledSubdivision | Display Probe Volumes Sampled Subdivision. |
16 |