Enum DebugLightFilterMode
Debug Light Filtering.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@12.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
[Flags]
public enum DebugLightFilterMode
Fields
| Name | Description | Value |
|---|---|---|
| None | No light filtering. |
0 |
| DirectDirectional | Display directional lights. |
1 |
| DirectPunctual | Display punctual lights. |
2 |
| DirectRectangle | Display rectangle lights. |
4 |
| DirectTube | Display tube lights. |
8 |
| DirectSpotCone | Display Spot lights. |
16 |
| DirectSpotPyramid | Display Pyramid lights. |
32 |
| DirectSpotBox | Display Box lights. |
64 |
| IndirectReflectionProbe | Display Reflection Probes. |
128 |
| IndirectPlanarProbe | Display Planar Probes. |
256 |