Class ChannelMixer
A volume component that holds settings for the Channel Mixer effect.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Channel Mixer", new Type[]{typeof(HDRenderPipeline)})]
public sealed class ChannelMixer : VolumeComponent, IPostProcessComponent
Fields
blueOutBlueIn
Controls the influence of the blue channel in the output blue channel.
Declaration
[Tooltip("Controls the influence of the blue channel in the output blue channel.")]
[InspectorName("Blue")]
public ClampedFloatParameter blueOutBlueIn
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
blueOutGreenIn
Controls the influence of green red channel in the output blue channel.
Declaration
[Tooltip("Controls the influence of the green channel in the output blue channel.")]
[InspectorName("Green")]
public ClampedFloatParameter blueOutGreenIn
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
blueOutRedIn
Controls the influence of the red channel in the output blue channel.
Declaration
[Header("Blue Output Channel")]
[Tooltip("Controls the influence of the red channel in the output blue channel.")]
[InspectorName("Red")]
public ClampedFloatParameter blueOutRedIn
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
greenOutBlueIn
Controls the influence of the blue channel in the output green channel.
Declaration
[Tooltip("Controls the influence of the blue channel in the output green channel.")]
[InspectorName("Blue")]
public ClampedFloatParameter greenOutBlueIn
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
greenOutGreenIn
Controls the influence of the green channel in the output green channel.
Declaration
[Tooltip("Controls the influence of the green channel in the output green channel.")]
[InspectorName("Green")]
public ClampedFloatParameter greenOutGreenIn
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
greenOutRedIn
Controls the influence of the red channel in the output green channel.
Declaration
[Header("Green Output Channel")]
[Tooltip("Controls the influence of the red channel in the output green channel.")]
[InspectorName("Red")]
public ClampedFloatParameter greenOutRedIn
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
redOutBlueIn
Controls the influence of the blue channel in the output red channel.
Declaration
[Tooltip("Controls the influence of the blue channel in the output red channel.")]
[InspectorName("Blue")]
public ClampedFloatParameter redOutBlueIn
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
redOutGreenIn
Controls the influence of the green channel in the output red channel.
Declaration
[Tooltip("Controls the influence of the green channel in the output red channel.")]
[InspectorName("Green")]
public ClampedFloatParameter redOutGreenIn
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
redOutRedIn
Controls the influence of the red channel in the output red channel.
Declaration
[Header("Red Output Channel")]
[Tooltip("Controls the influence of the red channel in the output red channel.")]
[InspectorName("Red")]
public ClampedFloatParameter redOutRedIn
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
|