Enum CameraClampMode
Determine how the component of the motion vectors coming from the camera are clamped.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum CameraClampMode
Fields
| Name | Description | Value |
|---|---|---|
| None | Camera derived motion vectors are not treated differently. |
0 |
| Rotation | Clamp camera rotation separately. |
1 |
| Translation | Clamp camera rotation separately. |
2 |
| SeparateTranslationAndRotation | Clamp camera rotation and translation separately. |
3 |
| FullCameraMotionVector | Clamp the motion vectors coming from the camera entirely (translation and rotation included). |
4 |