Enum DebugViewVarying
Debug View for attributes interpolated from vertex to pixel shader.
Namespace: UnityEngine.Rendering.HighDefinition.Attributes
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@12.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MaterialDebug.cs")]
public enum DebugViewVarying
Fields
| Name | Description | Value |
|---|---|---|
| None | No interpolator debug. |
0 |
| Texcoord0 | Display texture coordinate 0. |
1 |
| Texcoord1 | Display texture coordinate 1. |
2 |
| Texcoord2 | Display texture coordinate 2. |
3 |
| Texcoord3 | Display texture coordinate 3. |
4 |
| VertexTangentWS | Display tangent in world space. |
5 |
| VertexBitangentWS | Display bi-tangent in world space. |
6 |
| VertexNormalWS | Display vertex normal in world space. |
7 |
| VertexColor | Display vertex color. |
8 |
| VertexColorAlpha | Display vertex color alpha. |
9 |