Delegate AOVRequestCustomPassBufferAllocator
Called to allocate a RTHandle for a specific custom pass AOVBuffer.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public delegate RTHandle AOVRequestCustomPassBufferAllocator(CustomPassAOVBuffers aovBufferId);
Parameters
Type | Name | Description |
---|---|---|
CustomPassAOVBuffers | aovBufferId | The AOVBuffer to allocatE. |
Returns
Type | Description |
---|---|
UnityEngine.Rendering.RTHandle |