Class LightmappingHDRP
Provides methods to help you with lightmapping in the High Definition Render Pipeline.
Namespace: UnityEditor.Rendering.HighDefinition
Syntax
public static class LightmappingHDRP
Methods
BakeProbe(HDProbe, String, LightmappingHDRP.BakeProbeOptions)
Bakes the probe
and updates its baked texture.
Note: The update of the probe is persistent only in editor mode.
Declaration
public static Exception BakeProbe([NotNull] HDProbe probe, [NotNull] string path, LightmappingHDRP.BakeProbeOptions options)
Parameters
Type | Name | Description |
---|---|---|
HDProbe | probe | The probe to bake. |
String | path | The asset path to write the baked texture to. |
LightmappingHDRP.BakeProbeOptions | options | The options to use for the bake. |
Returns
Type | Description |
---|---|
Exception | Returns
|