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    Class VisualEnvironment

    Visual Environment Volume Component. This component setups the sky used for rendering as well as the way ambient probe should be computed.

    Inheritance
    Object
    VolumeComponent
    VisualEnvironment
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    [VolumeComponentMenu("Visual Environment")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@11.0/manual/Override-Visual-Environment.html")]
    public sealed class VisualEnvironment : VolumeComponent

    Fields

    skyAmbientMode

    Defines the way the ambient probe should be computed.

    Declaration
    public SkyAmbientModeParameter skyAmbientMode
    Field Value
    Type Description
    SkyAmbientModeParameter

    skyType

    Type of sky that should be used for rendering.

    Declaration
    public NoInterpIntParameter skyType
    Field Value
    Type Description
    NoInterpIntParameter
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    on 18 October 2021