Enum DebugLightLayersMask
Debug Light Layers Filtering.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@11.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
[Flags]
public enum DebugLightLayersMask
Fields
Name | Description | Value |
---|---|---|
None | No light layer debug. |
0 |
LightLayer1 | Debug light layer 1. |
1 |
LightLayer2 | Debug light layer 2. |
2 |
LightLayer3 | Debug light layer 3. |
4 |
LightLayer4 | Debug light layer 4. |
8 |
LightLayer5 | Debug light layer 5. |
16 |
LightLayer6 | Debug light layer 6. |
32 |
LightLayer7 | Debug light layer 7. |
64 |
LightLayer8 | Debug light layer 8. |
128 |