Enum CustomPass.RenderQueueType
Render Queue filters for the DrawRenderers custom pass
Syntax
public enum RenderQueueType
Fields
Name |
Description |
Value |
OpaqueNoAlphaTest |
Opaque GameObjects without alpha test only.
|
0 |
OpaqueAlphaTest |
Opaque GameObjects with alpha test only.
|
1 |
AllOpaque |
All opaque GameObjects.
|
2 |
AfterPostProcessOpaque |
Opaque GameObjects that use the after post process render pass.
|
3 |
PreRefraction |
Transparent GameObjects that use the the pre refraction render pass.
|
4 |
Transparent |
Transparent GameObjects that use the default render pass.
|
5 |
LowTransparent |
Transparent GameObjects that use the low resolution render pass.
|
6 |
AllTransparent |
All Transparent GameObjects.
|
7 |
AllTransparentWithLowRes |
Transparent GameObjects that use the Pre-refraction, Default, or Low resolution render pass.
|
8 |
AfterPostProcessTransparent |
Transparent GameObjects that use after post process render pass.
|
9 |
All |
All GameObjects
|
10 |
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