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    Enum CameraClampMode

    Determine how the component of the motion vectors coming from the camera are clamped.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public enum CameraClampMode

    Fields

    Name Description Value
    None

    Camera derived motion vectors are not treated differently.

    0
    Rotation

    Clamp camera rotation separately.

    1
    Translation

    Clamp camera rotation separately.

    2
    SeparateTranslationAndRotation

    Clamp camera rotation and translation separately.

    3
    FullCameraMotionVector

    Clamp the motion vectors coming from the camera entirely (translation and rotation included).

    4
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    on 18 October 2021