docs.unity3d.com
    Show / Hide Table of Contents

    Shader Graph Nodes

    The High Definition Render Pipeline (HDRP) includes additional Nodes for Shader Graph. These Nodes allow you to use HDRP-specific features, such as sampling a Diffusion Profile for use within a Shader Graph that supports subsurface scattering. For information on the Nodes HDRP adds, see the following list of Node documentation links:

    • Diffusion Profile
    • Emission
    • Exposure
    • HD Scene Color
    • Eye Shader Graph utilities
      • CirclePupilAnimation
      • CorneaRefraction
      • EyeSurfaceTypeDebug
      • IrisLimbalRing
      • IrisOffset
      • IrisOutOfBoundColorClamp
      • IrisUVLocation
      • ScleraIrisBlend
      • ScleraLimbalRing
      • ScleraUVLocation
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023