Class ShadowsMidtonesHighlights
A volume component that holds settings for the Shadows, Midtones, Highlights effect.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent
Fields
highlights
Controls the lightest portions of the render.
Declaration
public Vector4Parameter highlights
Field Value
Type | Description |
---|---|
Vector4Parameter |
highlightsEnd
Sets the end point of the transition between midtones and highlights.
Declaration
public MinFloatParameter highlightsEnd
Field Value
Type | Description |
---|---|
MinFloatParameter |
highlightsStart
Sets the start point of the transition between midtones and highlights.
Declaration
public MinFloatParameter highlightsStart
Field Value
Type | Description |
---|---|
MinFloatParameter |
midtones
Controls the power function that handles mid-range tones.
Declaration
public Vector4Parameter midtones
Field Value
Type | Description |
---|---|
Vector4Parameter |
shadows
Controls the darkest portions of the render.
Declaration
public Vector4Parameter shadows
Field Value
Type | Description |
---|---|
Vector4Parameter |
shadowsEnd
Sets the end point of the transition between shadows and midtones.
Declaration
public MinFloatParameter shadowsEnd
Field Value
Type | Description |
---|---|
MinFloatParameter |
shadowsStart
Sets the start point of the transition between shadows and midtones.
Declaration
public MinFloatParameter shadowsStart
Field Value
Type | Description |
---|---|
MinFloatParameter |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
|