Enum ShadowUpdateMode
Shadow Update mode
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum ShadowUpdateMode : int
Fields
Name | Description | Value |
---|---|---|
EveryFrame | Shadow map will be rendered at every frame. |
|
OnDemand | Shadow will be rendered when you call HDAdditionalLightData.RequestShadowMapRendering(). |
|
OnEnable | Shadow will be rendered only when the OnEnable of the light is called. |