Class InfluenceVolume
An influence volume.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public class InfluenceVolume : object, IVersionable<InfluenceVolume.Version>, ISerializationCallbackReceiver
Properties
boxBlendDistanceNegative
Position of fade sub volume minOffset point relative to InfluenceVolume min corner. Values between 0 (on InfluenceVolume hull) to half of boxSize corresponding axis.
Declaration
public Vector3 boxBlendDistanceNegative { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
boxBlendDistancePositive
Position of fade sub volume maxOffset point relative to InfluenceVolume max corner. Values between 0 (on InfluenceVolume hull) to half of boxSize corresponding axis.
Declaration
public Vector3 boxBlendDistancePositive { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
boxBlendNormalDistanceNegative
Position of normal fade sub volume minOffset point relative to InfluenceVolume min corner. Values between 0 (on InfluenceVolume hull) to half of boxSize corresponding axis (on origin for this axis).
Declaration
public Vector3 boxBlendNormalDistanceNegative { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
boxBlendNormalDistancePositive
Position of normal fade sub volume maxOffset point relative to InfluenceVolume max corner. Values between 0 (on InfluenceVolume hull) to half of boxSize corresponding axis (on origin for this axis).
Declaration
public Vector3 boxBlendNormalDistancePositive { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
boxBlendNormalOffset
Offset of sub volume defining fading relative to normal orientation.
Declaration
public Vector3 boxBlendNormalOffset { get; }
Property Value
Type | Description |
---|---|
Vector3 |
boxBlendNormalSize
Size of sub volume defining fading relative to normal orientation.
Declaration
public Vector3 boxBlendNormalSize { get; }
Property Value
Type | Description |
---|---|
Vector3 |
boxBlendOffset
Offset of sub volume defining fading.
Declaration
public Vector3 boxBlendOffset { get; }
Property Value
Type | Description |
---|---|
Vector3 |
boxBlendSize
Size of sub volume defining fading.
Declaration
public Vector3 boxBlendSize { get; }
Property Value
Type | Description |
---|---|
Vector3 |
boxSideFadeNegative
Define fading percent of -X, -Y and -Z locally oriented face. (values from 0 to 1)
Declaration
public Vector3 boxSideFadeNegative { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
boxSideFadePositive
Define fading percent of +X, +Y and +Z locally oriented face. (values from 0 to 1)
Declaration
public Vector3 boxSideFadePositive { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
boxSize
Size of the InfluenceVolume in Box Mode.
Declaration
public Vector3 boxSize { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
extents
Get the extents of the influence.
Declaration
public Vector3 extents { get; }
Property Value
Type | Description |
---|---|
Vector3 |
shape
Shape of this InfluenceVolume.
Declaration
public InfluenceShape shape { get; set; }
Property Value
Type | Description |
---|---|
InfluenceShape |
sphereBlendDistance
Offset of the fade sub volume from InfluenceVolume hull. Value between 0 (on InfluenceVolume hull) and sphereRadius (fade sub volume reduced to a point).
Declaration
public float sphereBlendDistance { get; set; }
Property Value
Type | Description |
---|---|
Single |
sphereBlendNormalDistance
Offset of the normal fade sub volume from InfluenceVolume hull. Value between 0 (on InfluenceVolume hull) and sphereRadius (fade sub volume reduced to a point).
Declaration
public float sphereBlendNormalDistance { get; set; }
Property Value
Type | Description |
---|---|
Single |
sphereRadius
Radius of the InfluenceVolume in Sphere Mode.
Declaration
public float sphereRadius { get; set; }
Property Value
Type | Description |
---|---|
Single |
Methods
ComputeFOVAt(Vector3, Vector3, Matrix4x4)
Compute the minimal FOV required to see the full influence volume from viewerPositionWS
while looking at lookAtPositionWS
.
Declaration
public float ComputeFOVAt(Vector3 viewerPositionWS, Vector3 lookAtPositionWS, Matrix4x4 influenceToWorld)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | viewerPositionWS | The viewer position in world space. |
Vector3 | lookAtPositionWS | The look at position in world space. |
Matrix4x4 | influenceToWorld | The influence to world matrix. |
Returns
Type | Description |
---|---|
Single |
ComputeHash()
Compute a hash of the influence properties.
Declaration
public Hash128 ComputeHash()
Returns
Type | Description |
---|---|
Hash128 |
OnAfterDeserialize()
Serialization callback
Declaration
public void OnAfterDeserialize()
OnBeforeSerialize()
Serialization callback
Declaration
public void OnBeforeSerialize()
Explicit Interface Implementations
IVersionable<InfluenceVolume.Version>.version
Declaration
InfluenceVolume.Version IVersionable<InfluenceVolume.Version>.version { get; set; }
Returns
Type | Description |
---|---|
UnityEngine.Rendering.HighDefinition.InfluenceVolume.Version |