Enum HDCameraFrameHistoryType
History buffers available in HDCamera.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum HDCameraFrameHistoryType : int
Fields
Name | Description | Value |
---|---|---|
ColorBufferMipChain | Color buffer mip chain. |
0 |
Exposure | Exposure buffer. |
1 |
TemporalAntialiasing | Temporal antialiasing history. |
2 |
TAAMotionVectorMagnitude | Velocity magnitude history used for TAA velocity weighting. |
3 |
DepthOfFieldCoC | Depth of field CoC. |
4 |
Normal | Normal buffer. |
5 |
Depth | Depth buffer. |
6 |
Depth1 | Mip one of the depth buffer . |
7 |
AmbientOcclusion | Ambient Occlusion buffer. |
8 |
RaytracedAmbientOcclusion | Ray traced ambient occlusion buffer. |
9 |
RaytracedShadowHistory | Ray traced shadow history buffer. |
10 |
RaytracedShadowHistoryValidity | Ray traced shadow history validity buffer. |
11 |
RaytracedShadowDistanceValidity | Ray traced shadow history distance buffer. |
12 |
RaytracedReflection | Ray traced reflections buffer. |
13 |
RaytracedIndirectDiffuseHF | Ray traced indirect diffuse HF buffer. |
14 |
RaytracedIndirectDiffuseLF | Ray traced indirect diffuse LF buffer. |
15 |
RayTracedSubSurface | Ray traced subsurface buffer. |
16 |
PathTracing | Path tracing buffer. |
17 |
TemporalAntialiasingPostDoF | Temporal antialiasing history after DoF. |
18 |
Count | Number of history buffers. |
19 |
ScreenSpaceReflectionAccumulation | Screen Space Reflection Accumulation. |
20 |