Enum CameraClampMode
Determine how the component of the motion vectors coming from the camera are clamped.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum CameraClampMode : int
Fields
| Name | Description | Value |
|---|---|---|
| FullCameraMotionVector | Clamp the motion vectors coming from the camera entirely (translation and rotation included). |
|
| None | Camera derived motion vectors are not treated differently. |
|
| Rotation | Clamp camera rotation separately. |
|
| SeparateTranslationAndRotation | Clamp camera rotation and translation separately. |
|
| Translation | Clamp camera rotation separately. |